Posted by : JAKIR HUSSAIN
graphics and GUI programming are steaming hot career choices today.
More and more people are learning graphics designing to get jobs that
require them to create graphics for movies/games and what not. As such,
reading good books is an excellent way to get your basics right before
going into advanced level. If you're an aspiring graphics designer, the
following books are for you!
1.Learning Modern 3D Graphics Programming
What this book offers is beginner-level instruction on what many consider to be an advanced concept. It teaches programmable rendering for beginning graphics programmers, from the ground up. This book also covers some important material that is often neglected or otherwise relegated to “advanced” concepts. These concepts are not truly advanced, but they are often ignored by most introductory material because they do not work with the fixed function pipeline.
Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualise real objects and imaginary or other abstract items. In order to visualise various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types.
3.Vector Math for 3D Computer Graphics
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
4.Computer Graphics Primer
This book is about one of the most exciting uses of the new home computer products—computer graphics—the ability to create complex drawings, plans, maps, and schematics on the screen of an ordinary black-and-white or color television.
3D rendering is the 3D computer graphics process of automatically converting 3D wire frame models into 2D images with 3D photorealistic effects or non-photorealistic rendering on a computer.
In this section, Ralf Kornmann provides an introduction to Direct3D 10 and provides a discussion of the new features that are at your disposal. In addition to an extensive description of Direct3D 10, a discussion of the differences between Direct3D 9 and 10 is provided.
7.Blender 3D: Noob to Pro
Blender 3D: Noob to Pro is a product of shared effort by numerous team members and anonymous editors. Its purpose is to teach people how to create three-dimensional computer graphics using Blender, a free software application.